diploma thesis
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Thesis - Realtime Rendering of Comic-Style Motion
Finished 2004
Description This is my thesis done at the University of Hagenberg.
Tools MS Visual Studio 7.1
OpenGL
Cg
Abstract
This thesis deals with Non-Photorealistic Rendering (NPR), a relatively new field of study in computer graphics and with the depiction of motion in particular. In order to be able to visualize motion in a static medium motion has to be stylized. The stylistic means that are used to do so are mostly known from comics and cartoons and can be categorized into three methods: squash-and-stretch, multiple images and motion lines.

These methods are discussed in this thesis for depicting motion in dynamic images and design concepts for using them in real-time applications are presented. In order to be able to test the designed concepts a prototype was created. The implementation of the methods squash-and-stretch, multiple images and motion lines is described in detail. The results of the implementation are shown in the form of examples. They prove that stylized motion can be used in moving images either to enhance their graphical appearance or to convey information about the motion.

This thesis shows that the stylized depiction of motion in moving images makes sense and that it can be used for a wide range of real-time applications.

Document
Here the whole thesis in .pdf format: > thesis.pdf
The source code of the project including all meshes, maps and dependencies: > source.rar

 Images
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